- WHY WILL PEOPLE NOT WORK IN MY PUMP HOUSE IN CAESAR IV UPGRADE
- WHY WILL PEOPLE NOT WORK IN MY PUMP HOUSE IN CAESAR IV PASSWORD
House's death, making the securitron army redundant at that point. Destroying the securitrons and then siding with Yes Man effectively deprives the Courier of their own army, and siding with either the NCR or Caesar requires Mr. Doing so will permanently lock the Courier out of siding with Mr.
There is no real benefit in destroying the securitron army.House or Yes Man, the NCR won't give the player character any more quests and any NCR quest active will fail. If the Courier completes one more quest for Mr. If the player character wants to work with the NCR but has worked with Yes Man for too long, Don't Tread on the Bear! will automatically begin.One can also circumvent this by assassinating the door guards on the inside without initiating the dialogue, so long as they are not detected, which will allow the player to carry their weapons back to Caesar's Tent.This means that any weapons or aid can be stored in a container within the weather station before this dialog, then grabbed before exiting the building with no combat or consequences. The dialog reclaiming your weapons will only take place once you go to exit, and will not be repeated.If the Courier agrees to "destroy" House's securitron army, they will get their weapons and aid items back inside the weather station, these will be retaken once one is out.Disabling the reactor will fail The House Always Wins quest.
WHY WILL PEOPLE NOT WORK IN MY PUMP HOUSE IN CAESAR IV PASSWORD
House tells the player character he cannot control anything in the vault and asks the player character if they want they can disable the security, which would make the Courier think he should have a password for the computers to disable the robots, and turrets, but does not offer one.
WHY WILL PEOPLE NOT WORK IN MY PUMP HOUSE IN CAESAR IV UPGRADE
(Optional) Upgrade the Securitron army, to use later for your own purposes.
House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill. Regardless of the method used, the modules will be destroyed, completing the mission but severely impacting a independent New Vegas ending.
To disable the reactors, simply shoot each of the three reactor modules with a ranged weapon, smash them with melee weapons, or use explosives. Insert the platinum chip into the securitron operations console. Traverse the securitron vault and enter the door labeled "SYSTEMS ROOM." It can be found up the stairs in the hallway farthest west. Caesar will assume that the rumbling of the army activating was whatever the Courier used to destroy it. If one accepts, he will let them enter, at which point the player character can either destroy the army or activate it. To gain access, Caesar will give the player character an optional part of the quest, which is to find the bunker and destroy it. The bunker is inside the weather monitoring station at the Fort. Wild Card: You and What Army? is started by talking to Yes Man in the rear of Benny's presidential suite on the 13th floor of The Tops casino. Leads to: Wild Card: Side Bets, Wild Card: Change in Management, The House Always Wins II, Render Unto Caesar